3 points: Increases the damage done by your [Starfire], [Moonfire] and [Wrath] spells by 10%. Since Balance Druids in Moonkin Form have a chance to recover 2% of their total mana with spell critical hits, stacking Crit Rating is a good way to both maximize your DPS and ensure that you won't run out of mana any time soon; with enough crit rating and mp5 you can virtually fight indefinitely. Treants are also supposedly affected by the caster's +spell damage, increasing their damage slightly. When you critically heal a target with Swiftmend, Regrowth, Nourish or Healing Touch spell you plant a Living Seed on the target for X% of the amount healed. Damage caused may interrupt the effect. How often do you cast Tranquility? This talent is a nice upgrade to Faerie Fire, but its usefulness varies wildly based on playstyle. It provides a good upgrade for everything. 2 points: Grants an effect which lasts while the Druid is within the respective shapeshift form. So even though your spells have no cast time, there is a 1.5 sec periods where you cant cast. 1. Increases the critical strike chance of your Ravage by X% on targets at or above 80% health. As simple as that. 1 points: Mangle the target, inflicting damage and causing the target to take additional damage from bleed effects for 10 sec. 3 points: Increases the effect of your [Rejuvenation] spell by 15%. Imbues the Druid with natural energy. Second opinion : If you want to have PVP resto spec aside from. Requires 30 points in Balance Talents 3 points: Damage from your [Thorns] and [Entangling Roots] increased by 75% and damage done by your Treants increased by 15%. In this guide, you will learn about playing a Balance Druid in a raid. When you cast your Innervate on yourself, you regain an additional X% of your total mana over its duration. Requires 20 points in Restoration Talents Second Opinion: The benefit is directly tied to how many hots you cast without interruption. Best Druid talents build PvE & PvP New feature live soon: In a few days, a unique feature will be available on Wowsiclassic.com: The members of the website will be able to post their talent build directly on the … Bottom Line: A very good talent, adding one more instant HoT to your arsenal. If you invest in. But Restoration specialists are often going for Tree of Life, which is best for casting the myriad of HoTs you possess. Shapeshifting 1. 5 points: Reduces the cast time of your Wrath and Starfire spells by 0.5 sec. 2 points: Increases your healing spells by up to 70% of your Agility and increases healing done to you in Cat Form by 20%. When activated, your next Cyclone, Entangling Roots, Healing Touch, Hibernate, Nourish, Rebirth, or Regrowth becomes instant, free, and castable in all forms. Increases the stun duration of your Bash and Pounce abilities by X sec, decreases the cooldown of Bash by Y sec, decreases the cooldown of Skull Bash by Z sec, and causes victims of your Skull Bash ability to have A% increased mana cost for their spells for 10 sec. Attacks done to you while in Moonkin Form have a X% chance to cause you to go into a Frenzy, increasing your damage by 10% and causing you to be immune to pushback while casting Balance spells. Combined with the stealth of the cat form, those … becomes an instant cast spell. Bottom Line: More DPS = good. Feral Charge (Cat) - 10 energy, 8-25 yd range, Instant cast. Players may choose a new talent from the same group of three talents at … Druid talents are available to any Druid who reaches level 15. Bottom Line: Full Restoration druids should not get it unless you find yourself casting Healing Touch a lot, which is extremely situational. Thus, this talent can be safely dropped for a feral dps build. You can also throw heals, resurrect party … You aren't going to have it unless you're deep in the Restoration tree, unlike the other Healing Touch talents that are easy for other specs to grab. Bottom Line: If you're this far into Restoration, it would be criminal not to get Swiftmend. 3 points: Regenerates mana equal to 10% of your Intellect every 5 sec, even while casting. (aquatic). Awards 1 combo point. This is a flat DPS upgrade. This effect cannot occur more than once every 12 sec. Requires 1 point in [Mangle] Allows the druid to clear all roots when Shapeshifting in addition to snares. Faster healing touch. In Bear form, though, the bonus. While some specializations have lots of options and different builds, Balance Druids do not have a ton of options. Updated in the WotLK expansion to now include Feral Charge (Cat), this is now even more useful than it was before. 3 points: While in Cat form, increases the damage from your melee critical strikes by 9% and decreases the damage taken from area of effect attacks by 30%. Bottom Line: It's just one point, and a great power for many situations. The secret is that over time, those Regrowth crits will on average deliver more healing for the mana. This effect only triggers when you tag a mob with. WoW Classic DPS Balance Druid Specializations There are three specialization talent trees for Classic Druids: Balance (ranged spell DPS), Feral Combat (melee tank and DPS), and Restoration … Treant capabilities vary by specialization. For Balance, unless you rely a lot on. Bottom Line: If you have points to spare, by all means get it. Nourish can crit just as much as Regrowth now and at a faster cast time. Vanilla WoW Wiki is a FANDOM Games Community. Still worth having. Requires 1 point in Tree of Life 2 points: Your Leader of the Pack ability also causes affected targets to have a 100% chance to heal themselves for 4% of their total health when they critically hit with a melee or ranged attack. Must-have. For some, the bash is just long enough to get a. Other than that, Tree of Life form is the must have of must haves. Increases the critical strike chance with spells by X%. Bottom Line: The pushback is somewhat useful for PvP, 5 mans and soloing, but the haste would be the main reason for getting this talent. CAN be used while stealthed. This mostly includes heals, but will also work with roots. In that case, go wild once you have the gear to take advantage of it. Using nature and arcane magic the druid fluctuates the forces of nature in its favour. Requires 20 points in Feral Talents Requires 20 points in Feral Talents The 6% to attributes may be barely noticeable, but it is the 6% to avoid crits that makes the talent. If you treat Classic PvE like an RPG, you can roll a balance druid and cast damaging spells that, contrary to popular belief, do actually harm enemies. Requires 30 points in Restoration Talents While not in an Eclipse state, you have a X% chance to double the Solar or Lunar energy generated by your Wrath or Starfire when they deal damage. 1 point: 16% of base Mana, 40 yd range, instant cast, 15 sec cooldown. Requires 10 points in Balance Talents When you periodically heal with your Rejuvenation or Lifebloom spells, you have a 20% chance to instantly regenerate X% of your total mana. Bottom Line: Greatly improves your spell damage and haste. Note: Soloing for this section is primarily concerned with Balance and Feral specced druids investing a few points here, as it is generally not the best idea at all to solo as a Restoration druid. If you don't care about faction, then looking at the racial traits should give you an idea which to play. 2 points: Increases your chance to hit with all spells (by 4%) and reduces the damage taken by all spells by 6%, Requires 30 points in Balance Talents Any damage caused will remove the effect. As the official talent guide puts it, "this talent makes you 20% more druid.". The only thing that keeps nagging at me is how I see stuff everywhere as I do more and more research on Classic and vanilla WoW that balance spec is just garbage and not viable to raid or pvp with. Bottom Line: Get it for raiding or instance tanking, otherwise it's not worth the points. Note that "nothing special" doesn't mean that the talent is or isn't valuable in a particular situation, merely that there aren't any special benefits unique to that playstyle. As of patch 3.0.8 it also now grants the bonus in armor that offsets the elimination of the effects of talent armor multipliers which used to work on bonus armor. Bottom Line: Must have if you plan a lot of tanking in heroic or raid instances, or if you wish to PvP. Soloers and levellers can skip it if you find yourself ferocious biting more than ripping. Otherwise the additional Sprit will be more than welcome. Bottom Line: Highly recommended for soloing/pvp, but for raiding its best to invest just 1 point if any, and only if you think you'll be getting hit in a raid often enough to make this worth it. Requires 5 points in Restoration Talents 1 point: Increases the duration of your [Moonfire] and [Rejuvenation] spells by 3 sec, your [Regrowth] spell by 6 sec, and your [Insect Swarm] and [Lifebloom] spells by 2sec. Leveling Consumables and Tips for Battle for Azeroth 5. Bottom Line: The main talent of Restoration builds. Requires 3 points in [Intensity] Balance Druids may have mana issues in the beginning but they can deliver strong DPS while providing great raid utility. Bottom Line: Well worth it, especially for raiding Casters. Bottom Line: For a restoration build, it's a must have since it's not a bad talent, and for a pure restoration build you will not use, Bottom Line: For a restoration build it's well worth the investment for the same reason as, This is a damn good talent for Feral Druids that is under-rated because so many raiders have to buy. If you're this far into Feral, get it. We believe you can enjoy raiding without the constant activity outside of raid. Each of the Druid's melee attacks has a chance of causing the caster to enter a Clearcasting state. When activated, your next Nature spell with a casting time of less than 10 sec becomes an instant cast spell. Druid talents, perhaps more than those of any other class, serve to drastically change the character and playstyle of the class. This effect cannot occur more than once every 3 sec. Heals up to 5 friendly party or raid members within 15 yards of the target for 1442 over 7 sec. 3 points: Increases your damage done by Wrath spell to targets afflicted by your Insect Swarm by 3%, and increases the crit strike chance of your Starfire spell by 3% on targets afflicted by your Moonfire spell. 1 point: Causes the periodic damage from your lacerate and Rip talents the ability to critically hit. Not a bad talent, just that there's so much better that very few druids find a reason to buy this one. Players may choose a new talent from the same group of three talents at periodic levels (15, 30, 45, etc.). Ever cast this spell on melee power through the Druid 's repertoire which is useful for spellcasters... Be crazy not to mention a pre-requisite for three other talents for some, points. Your Regrowth spell by X % chance of increasing your critical strike chance with spells by %! 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